FIREWORKS
LAUNCH & SHOW DESIGN
Electrical charges
ignite a fuse that fires a lift charge, which blows the shell out of its
steel, paper, reinforced fiberglass, or HDPE mortar anchored in the
sand. The blast also lights a time fuse at the shell's base.

Pictured
here the 2.5"-8" shells are fired from trailers which
maybe filled with sand, which support the 35 pound steel mortars
that hold the shells. This is another favorite method among
pyrotechnicians to fire their displays. Large trailers are utilized
for this purpose. They can be up to semi-trailer in lengths.
Another
method is to set-up racks which are made of wood, sunk metal or HDPE
single mortars into ground.
More
often, (the most safest and preferred method) sand pits or boxes are
constructed with plywood
sheets,
then mortars are arranged in order a
nd
rest filled in with sand to the top to prevent any kind of movement.
This is a popular method among pyrotechnicians. Wide variety of
sizes are arranged in firing order, either e-matched, quick matched
or chained with Visco and other popular methods.
The
shells are then fired using a computer (usually a laptop) that has
been pre-programmed with a
choreographed firing sequence, and frequently choreographed to
specific music for a particular event. For more information on music
suitable for fireworks and choreography, click
here.

1.
MASTER DIGITAL CONTROLLER
A
portable computer synchronizes music and fireworks. It picks up a
digital firing code cued from either a simultaneous music broadcast, CD,
or DAT.
2.
THE MORTARS
Mortars
are arranged in wooden racks, sandboxes (or wooden troughs filled with
sand and arranged together in large groups), or buried in the ground.
3.
IGNITION
After
the music is cued, a computer signal ignites the charge that propels the
shell into the sky at 200 mph.
4.
THE 'BREAK"
As
the shell propels into the sky, the fuse burns into the shell. It
explodes the black powder, which ignites the stars and other components
inside the shell that produce the fireworks effects -- whistles,
streamers, big booms, brilliant colors and other visual effects.
(Source: Melrose Pyrotechnics)
SECRETS
OF DESIGNING A SHOW
An
explosive medium
While other designer's dreams are brought to life through paint,
textiles, wood and a myriad of other media, the vision of the pyro-musical
designer is expressed in explosives. For this unique designer, the sky
is their palette, shells are their media and music, their inspiration.
The pyromusical designer is a relative newcomer to the world of
fireworks. For hundreds of years, it was the shell maker who was the
artistic force behind any fireworks display.
Now, the focus of attention has shifted towards an overall vision of a
fireworks "show". Synchronization, structure, coordination and
rhythm are the new standards. The shell maker is still a very important
player in the process, working behind the scenes to create a repertoire
of shells that explode with precision giving the desired effect.
However, now the shell maker gets his/her direction from the designer.
Even before the designer begins, a number of important factors shape the
show, including budget, location, length, weather, safety issues and
specific directions or a "theme" the client or competition has
put forward. Once these have been established, the long design process
begins.
Selecting
the music
The design process starts with the music. The designer and his or her
team invest a lot of time listening to music and have usually developed
a bank of music they find inspiring and conducive to pyrotechnics.
Once the music is selected, a soundtrack is built. The soundtrack is
constructed to conform with the time duration that has been set by the
client or competition. It is important the soundtrack not only have a
homogeneity to it, which allows for one feeling to make a natural
transition into another, but that it also has both high points and low
points, with which to shape the show.
Once the soundtrack is built, the designer begins to visually create the
show. Listening to the music, they take note of the colors, forms,
shapes and rhythms that come to mind. These will ultimately express
themselves in the fireworks used.
Then the soundtrack is cut, section by section. Each section serves as a
frame within which the show is built. Accent points in the music are
targeted, and these become the points to which the special effects are
synchronized.
In the pyroarchitecture, the designer treats the water and the skies as
vast building blocks, designing the tables of the show from the bottom
up. Smoke plays an important role in shaping the design. Since the
tables are created on different levels, something high and spectacular
must be followed by low images like aquatic shells or a cascading
waterfall to allow the smoke to dissipate.
The designer and team must then cost out the show to determine whether
or not it is within budget. The designer then returns to his or her
vision and makes any necessary changes.
With all revisions made, the designer transfers his/her ideas onto
paper. The designer then begins working with a master shell maker. The
designs use both existing bombs and specially configured bombs created
especially for a specific effect the designer has in mind.
On average, it takes a show designer about four to six hours to plan the
fireworks spectacle for each minute of music for a 25-minute show —
meticulously synchronizing the fireworks to cues on the recorded
soundtrack.
FIRING THE
SHOW
Today's fireworks teams use computers to develop the script,
synchronization and timing of the show, and more and more teams also use
them to fire their shows electrically from the firing panel. Some teams
opt to fire them individually so as to be able to react immediately to
changing environmental elements such as humidity (which can make a fuse
burn slightly slower). Other teams have the computer run the firing of
the entire show.
Courtesy
of AtlasPyrovision Productions
SECRETS
OF DESIGNING A SHOW…PART II
"IN DETAIL"
So what's involved
with producing and planning a fireworks display?
Much
more is involved than the average spectator could ever imagine!
That’s why we like to educate people and clients about the lengthy
process of designing a show. Here are the steps that are taken in
order to design a fireworks performance, which is choreographed to
music. Whether creating a basic fireworks display or a complex,
multi-location pyromusical, basic steps to achieve the final result
are similar.
Designing
a fireworks display starts when the Special Projects Manager
delivers the initial creative concept from the client to us. The
Display Designer then designs a show that fulfills the brief and the
client’s expectations. Together
you determine the tone for the event by discussing the music,
emotion, color, and sound, and how they relate to client’s theme,
if there is one. For example, is patriotism, humor, mockery or
delight needed in their show? Or does the client wish to cover a
broader range of emotions?
Second
step in the creation of a fireworks display is selecting a
soundtrack. The soundtrack selection is very important, as it is the
foundation on which a display is designed and fired. The soundtrack
will provide the rhythm and the tempo of the display and will be a
major influence on what product is picked and how it is fired.
After
appropriate musical tracks are chosen for the show (using
broadcast-standard editing software such as Sound Forge, Cool Edit
Pro or GoldWave) the tracks are then digitally edited together.
Individual music selections are combined into a single music program
to create the music score for the display. Good explosions can’t
overcome bad music. Which is why the songs chosen are pored over
months before the final track is selected.
Next,
the display designer determines the product (shells), colors, etc.
to integrate into the music program. A customized shell or database
of product inventory, such as ScriptMaker, is used and each display
item is entered into this database.
From
there, it is then imported to another software, (by using easy
point-and-click selection) this time used for choreography. The
designer then listens to every musical track over and over, while
trying to visualize in his mind a place for each shell or display
item. He listens to any verbal cues in his ear to match the next
lyrics or beat change and crescendos with the proper fireworks. He
then can create actual scenes in the sky incorporating varying
styles, sound, color and motion, as each shell or display item is
matched to the mood of the music. This is where the real artistry
and creativity comes in to play.
Once
the entire product has been scripted into ScriptMaker we now have to
use another software package, CueMaker. The product from the
choreographed music must be assigned appropriate display positions.
CueMaker allocates what display positions are going to be fired from
what firing slat or module. If this is a small display they will all
be fired from one box. However, large displays or displays involving
multiple locations over a distance require the use of multiple
boxes. This piece of software assigns automatically all products to
a specific cue. This reduces setup time.
After
this step is completed, yet another software is used, this time
TimeCode Wizard. It creates time code track to synchronize music to
fireworks. This creates perfect digital time code for the music
score created. The time code is necessary to synchronize the
choreographed fireworks to the music score. Time code is recorded on
the left channel of a musical selection, such as CD, or DAT, and the
music is recorded on the right channel.
Once
the show is created, a choreography worksheet or a script is
arranged. A software program called FireVoice made by FireOne™
System is then utilized. This technology tells us, and records in
synchronization with the music, exactly when to fire individual
cues. These scripts then go to our storage containers, where
the shells and other display items are stored. Shells are pulled and
cue numbers are written on each of the shells matching the firing
sequence with the script. Without it, the fireworks would be a
chaotic mess. The script maps out each second of each song and the
corresponding fireworks that are supposed to be in the air at that
moment. Each group of fireworks is assigned a number on a master
control board if fired electronically with a firing panel. Special
instructions for each shot may sometimes appear on product labels
and allocation sheets for the crew setting up the display to follow.
Designer
then can playback the script with the music to ensure the timings
are exactly on the musical changes, beats and crescendos. This is as
close to a fireworks rehearsal as it gets without a shot being fired
and from it we can see the tempo of the display. A database
containing all of the displays product pre-fire timings operates in
the background of this process and takes care of all the pre-fire
calculations and saves a lot of back calculating when products are
to be fired. The software does all the work.
The
digital firing of the display is executed by FireOne™ software in
conjunction with FireOne™ hardware. Additionally, the software may
be used to download the display into a control panel for firing
without a laptop computer or the software.
Firing
system connector rails (also called slats or firing modules) are set
out and control wires or cables are run. Shells are then precisely
loaded into the mortars and wires connected to the rails and main
modules. Cables are then extended to the main firing system. Some
firing systems are remotely controlled, so no cables are necessary.
Once
the checking and re-checking is completed, the designer then can
download the file to the fire modules or email it to other locations
for downloading, or burn the soundtrack with time code to a CD,
print out the product stickers and rail allocation reports and give
any final briefings to the crew setting up and firing the display.
Then it is up to the crew firing the display to make it happen and
fire a perfectly synchronized display to music at the touch of a
button.
Shows
can take anywhere between one to five days to set up, depending upon
size and design complexity of each show. A small show can be
setup and fired with a crew of 2 to 3 people. Large displays
can have as many as 20 or more pyrotechnicians involved with
preparation and setup.
Setup
details are very important and translate to a successful show. Some
pyrotechnicians may use a protractor to set specific angles on
mortars to assure correct display patterns in the sky. Very
important when special pattern shells are utilized, which can only
be viewed from a specific angle. The result of this very time
consuming process can be seen with the show including Roman Candles
and Comets, along with multiple special shots aerial shells.
Setup
is usually concluded at least 3 or 4 hours prior to the show. The
crew then continues to check and double-check the site and make
final preparations for the show.
The
final stage is clean up. This is the messiest and dirtiest part of
the entire show. Debris
can be scattered for miles around the perimeter of the shooting
site. Some people dread the clean-up job. We do not leave the site
until the entire fallout area has been checked and cleaned of any
possibly unfired material.
So
next time you see a fireworks display, you will have a better idea
how much work and time goes into creating such a memorable event.
If you would
like to know more about how fireworks can become part of your next
celebration, or event you can contact Elite Pyrotechnics, LLC by
either emailing us or call the numbers on this site's page.
(Sources:
FireOne Pyrotechnics Management, Inc., EFI)